|Bandai Namco Games Announces Sword Art Online: Hollow Fragment to Arrive in the Americas|
Bandai Namco Games America today announced that Sword Art Online: Hollow Fragment is scheduled to arrive in the Americas as a digital exclusive game for the PlayStation Vita in summer 2014.
More information will be revealed in the coming week, so we thank the fans for their patience and hope everybody will stay tuned for further exciting news regarding this title!
|EA and Bioware Herald The Next Generation of RPGs With Dragon Age: Inquisition Launchinf This October|
BioWare, a division of Electronic Arts, today announced that the highly-anticipated, epic role-playing game, Dragon Age: Inquisition will be available in stores and for digital download on October 7 in North America and October 10 in Europe. In Dragon Age: Inquisition, the expansive, beautiful world of Thedas is being torn apart by a massive, mysterious breach in the sky. Players must assume the role of the Inquisitor and lead a team of legendary heroes to uncover the truth behind the impending devastation.
“Our goal with Dragon Age: Inquisition is to usher in the next-generation of role playing games.” said Aaryn Flynn, General Manager of BioWare Edmonton and Montreal. “Players will experience the rich storylines and characters that they’ve come to expect from BioWare, in an expansive world with large open environments just begging to be explored.”
Players can pre-order Dragon Age: Inquisition to get special bonus content. Visit the Dragon Age website for more information on editions, including the Deluxe Edition available for pre-order and the upcoming Inquisitor’s Edition.
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Dragon Age: Inquisition is in development at BioWare in Edmonton and will be available for the PlayStation 4 computer entertainment system, PlayStation 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 videogame and entertainment system from Microsoft and PC via Origin.
|Beloved Final Fantasy Music Comes to Life With New Theatrhythm Final Fantasy: Curtain Call|
Combining hallmark Final Fantasy music with role playing game (RPG) elements, the new Theatrhythm Final Fantasy: Curtain Call, announced today by Square Enix, will come to North America and Europe in 2014 exclusively for the Nintendo 3DS system.
Rendered in an adorable miniaturized art style, the title features more than 200 songs and 60 playable characters from throughout the Final Fantasy franchise – including Final Fantasy VII: Advent Children and Final Fantasy Tactics, as well as more recently released titles like Lightning Returns: Final Fantasy XIII and Final Fantasy XIV: A Realm Reborn. Players can relive nostalgic moments as they tap their way through key Final Fantasy events, field themes and battle arrangements.
“Music is an integral part of Final Fantasy,” said Ichiro Hazama, producer. “As with the previous title, we wanted to shine the spotlight on that music for fans to re-experience their favorite moments from across the entire Final Fantasy catalogue.”
Key features include
• Versus Battle Mode – Players can now compete head-to-head with friends and other users.
• Quest Medley Mode – Songs from the vast Final Fantasy music catalogue make up unique quests; players can choose their own routes through short, medium and long quests. Players can also share these quests with friends.
• New Characters – The game features over 60 new and old characters, including Barret ( VII) and Yuna (Final Fantasy X-2). Characters from spin-offs, like Benjamin (Final Fantasy Mystiq Quest), Ramza (Final Fantasy Tactics) and Zack (Crisis Core - Final Fantasy VII), also make their debut in this game.
• Collecta Crystarium – Clearing songs and winning battles allow players to obtain Collecta Cards that boost their character stats.
Theatrhythm Final Fantasy: Curtain Call will be available later this year for $39.99.
|New Ace Attorney Game Will Take Place in The Meiji Period of Japan|
During a Nintendo Direct back in February, it was revealed that the original Ace Attorney series creator, Shu Takumi, was working on a new game of the series. This new project has been revealed as The Great Ace Attorney, and it takes place during the Meiji period of Japan.
As mentioned in our earlier report, the new Ace Attorney project was said to be completely different from past games of the series, and now that we know that The Great Ace Attorney will be taking place during the Meiji period (1868 – 1912), it sounds like it will indeed be quite different.
The protagonist of the game is known as Ryunosuke Naruhodo (Naruhodo is the name for Wright in Japanese), and he’s actually an ancestor of Ryuichi Naruhodo, or Phoenix Wright. The image shows him dressed in what appears to be a school uniform and he’s wielding a katana on the side, stating, “I’ll become a lawyer… definitely!”
The game will be directed by Shu Takumi. Shintaro Kojima, who previously worked on E.X. Troopers and the Monster Hunter series, will take on a role as producer.
The Great Ace Attorney is currently in development for Nintendo 3DS.
siliconera.com - Famitsu scans
Introducing GRID Autosport - Codemasters Blog
|Codemasters Reveals GRID Autosport Which Will Launch a Diverse New World of Authentic Racing on June 27|
Today Codemasters announced that the next racing game in the award-winning GRID series will be GRID Autosport, set to ship on 24th June in the USA and release on June 27th in Europe for the Xbox 360 games and entertainment system from Microsoft, Windows PC from Steam and for the PlayStation 3 computer entertainment system.
GRID Autosport will bring alive the experience of becoming a professional racing driver in a new world of contemporary and classic motorsport. Drawing in spirit from classic Codemasters titles such as the TOCA series, developed in conjunction with community feedback and retaining the core GRID focus of ‘being all about the race’, gamers will experience a world of breadth, of depth, of intensity and of course, of the excitement that only racing cars can deliver.
Racing alongside a teammate, players must overcome key rivals and satisfy team sponsors in ferocious races where every pass and position counts. In GRID Autosport’ s huge career, gamers will specialise in their favourite racing discipline or conquer them all; players will feel the aggression of the pack in Touring Cars, manage tyre wear and race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races.
Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade.
GRID Autosport’ s features and tone have been shaped through consultation with the GRID community, professional racing drivers and the experts from AUTOSPORT magazine. This includes the return of an in-car view and the most authentic handling in a GRID game yet. Multiplayer racing is extended by RaceNet, Codemasters’ free million member strong online community portal, which will deliver new challenges every week from launch and sees the introduction of all-new RaceNet Racing Clubs for online, clan-style team competition. Party modes, Demolition Derby and competitive split-screen modes all complement the game’s extensive career mode and expansive core online game.
GRID Autosport delivers the most amount of content in the series yet and a truly authentic motorsport feel, but does not lose sight of what makes a GRID game a GRID game - it’s all about the race.
“The design philosophy behind GRID Autosport was to create a really focussed racing game,” said James Nicholls, Chief Games Designer, GRID Autosport. “We’ve jettisoned anything that doesn’t support the on-track competition and we’ve chosen a selection of cars and tracks that will give players a range of different racing experiences. That variety is crucial. There are five very distinct ways to race – this isn’t a game where basically every race is the same and the cars and tracks change. You need to adjust your tactics and learn different techniques to succeed in each racing discipline and each car has its own character too. Our AI will act and react in different ways depending not just on how you race, but the style of racing you are competing in and that’s vital in authentically capturing the feel of say, Touring Cars compared to Open-Wheel Racing.”
In developing GRID Autosport, Codemasters consulted extensively with the GRID Community, professional racing drivers and the racing experts from AUTOSPORT magazine.
"TOCA Race Driver 3 was an office favourite back in the day, so when Codemasters said they wanted to take the series back to its core fan-base we got stuck in to help,” said Simon Strang, AUTOSPORT. “Many of our guys that helped with the handling are either former racers and / or active amateurs, but their deep and ingrained knowledge of all levels of motorsport, from so many weekends spent in far-flung paddocks meant that Codemasters were able to extract aspects of knowledge and understanding that otherwise would slip by. The other thing is that while you want the cars to feel authentic, you don't necessarily want to spend hours mastering it - that's what real racing is for. You want that experience of racing. We hope that the balance is struck right for the players of GRID Autosport and that is certainly what we aimed to help with. The diversity of cars and tracks is another factor we were delighted by and the return of traditional touring car series and classic tracks is great news for racing fans."
GRID Autosport will also be Codemasters most scalable game yet on PC. On high-performance set ups, GRID Autosport offers 4K textures, 4K output support and delivers a 1080P, 60 frames per second racing experience. However, the game has been optimised for performance excellence on the widest range of hardware for the widest range of PC players yet. The Codemasters PC development team has also benefited from a relationship with Intel that has delivered a range of further benefits for players on Intel® hardware, including for the first time, tablets.
“Through close co-operation with Codemasters, we are breaking new ground on optimising GRID Autosport running on Intel Architecture,” said Richard Huddy, Chief Gaming Evangelist, Intel. “Put simply, we have expanded the range of devices GRID Autosport will support – the game performs beautifully on PCs with processor graphics solutions and for the first time on Intel Atom™ based tablets too. It’s a game changer in this respect, as AAA console quality gaming arrives on Intel powered Windows Tablets – bringing truly dramatic results. At the top end of the performance spectrum, GRID Autosport is setting the bar higher too. Order Independent Transparency, Volumetric shadows and advanced HDR rendering powered by Intel’s Pixel Shader Ordering Extensions are just some of the advanced technical features that serve to put gamers in the race like never before.”
GRID Autosport will be available for Xbox 360, PlayStation 3 and Windows PC. Fans can keep up with all the latest updates straight from the studio by speeding over to gridgame.com and facebook.com/gridgame or follow the team at twitter.com/gridgame.