|A Live Action Epic From PlayFight and Respawn|
"Titanfall is set in a rich near future universe with visceral, epic battles with Pilots and their Titan companions" noted Dusty Welch of Respawn. "We wanted to partner with Playfight, who has a history of delivering movies that meld gameplay, live action and stellar CG into truly entertaining media, for Titanfall. What this collaboration brings is yet to unfold…"
Playfight is a hot, up and coming IP creative studio specializing in visual effects and post production. Playfight (Video Game High School, Call of Duty: Operation Kingfish) has spent the last few years distinguishing themselves from boutique vfx houses and have transformed into a full in house production studio. Well versed in commercial and online entertainment, Playfight headed by Director William Chang have begun laying the foundation for the creation of original content within the vast expanse of the Titanfall universe.
|Type-0 Translation Teaser|
For the past few weeks I’ve been discussing with the rest of the team a possible release date. As it turns out, even though the main story line is tested and looks pretty good, there are literally thousands of NPC’s that need to be corrected as well.
This is why the beta testing stage will take some more time than I had initially thought. However, not all are bad news, as we did reach an agreement about the release date! So I made a translation teaser to show different parts of the game, always featuring perfectly English-localized texts, and a nice, adapted interface. Of course, it also shows the day all fans will have access to the patch :).
As always, I’d like to give thanks to the wonderful Operation Doomtrain team, for making this possible, to Total-Noob, for adapting his Vita CFW so it’s compatible with out patch, and of course, to all Final Fantasy fans.
|Castlevania: Lords of Shadow 2 Revelations DLC Emerges from the Dark|
Konami Digital Entertainment has announced details of its upcoming extensive new DLC for Castlevania: Lords of Shadow 2.
Entitled ‘Revelations’, the new content will be released on March 25 for Xbox Live Games on Demand and PlayStation Network, and follows fan-favorite Alucard as exclusive new branches of the immersive storyline are uncovered. Alucard, the turned son of Gabriel, has shunned human life for many years, choosing to hunt only creatures of the night. The DLC takes place just before the apocalyptic events of Castlevania: Lords of Shadow 2, where Alucard readies for his father’s return and the forthcoming battle against Satan. As the plot unfolds, it begins to reveal how the lone vampire is inextricably linked to his father’s fate.
‘Revelations’ takes place within the epic world seen in Castlevania: Lords of Shadow 2. Playing as Alucard, gamers must discover the legendary vampire’s secrets, unearth the true extent of his involvement in Dracula’s story, and set in motion the events of Castlevania: Lords of Shadow 2. The DLC expands the incredible story of the recently-released sequel, with the fate of the Belmont clan unveiled. Alucard has his own unique, powerful abilities, including use of the Glaciem and Igneas powers, in addition to vampiric abilities which allow him to transform into a wolf, a swarm of bats and even turn back time. Blood also fuels capabilities, as drinking the blood of enemies will intensify immortal powers.
Castlevania: Lords of Shadow 2 is available now on the Xbox 360 games and entertainment system from Microsoft, Xbox Live Games on Demand, PlayStation 3 computer entertainment system, PlayStation Network, and Steam for PC. Its sumptuous 3D world and epic quest are now enhanced and extended with all-new locations, and the chance to experience familiar ones, via the ‘Revelations’ DLC available on March 25th for Xbox Live Games on Demand and PlayStation Network.
|Statement from the Co-Presidents Evan Wells and Christophe Balestra|
Earlier this week we had to confirm the regrettable news that Amy Hennig has left Naughty Dog. She will be missed and, as we stated before, we appreciate the significant contributions that she has made to Naughty Dog and the industry in general. We wish her the best.
However, we feel it necessary to clear up a very important point that was unprofessionally misreported when the story broke. Bruce Straley and Neil Druckmann were NOT involved in what transpired. It was very upsetting to us that dozens of stories were run, linking back to the same hurtful accusations in the original report. As co-presidents of Naughty Dog, we are responsible for all studio affairs.
Normally, we wouldn't respond to rumors and speculation on matters that are internal to Naughty Dog, but because the personal reputation of two of our employees is being damaged we needed to set the record straight. There is nothing left to be said on this subject. Now we're going back to what we should be focused on – making games.
Evan Wells and Christophe Balestra
|Jack Tretton To Step Down As President And CEO Of Sony Computer Entertainment America|
Sony Computer Entertainment Inc. today announced that Jack Tretton will step down from his role as President and CEO of Sony Computer Entertainment America as of March 31, 2014. This is a result of a mutual agreement between Mr. Tretton and SCEA not to renew their contractual relationship.
Shawn Layden, currently Executive Vice President and COO of Sony Network Entertainment International, will become President and CEO of SCEA, effective April 1, 2014.
Mr. Tretton has been with SCEA since its inception in 1995. As one of the founding members of the executive team, Tretton played a pivotal role in launching all PlayStation platforms in North America, including the original PlayStation, PlayStation 2, PSP, PlayStation 3, PlayStation Network, and PlayStation Vita. Most recently, Tretton led the record-breaking launch of PlayStation®4 (PS4™), which sold more than one million units in 24 hours in North America and is now the #1 next generation gaming console in North America and worldwide. During his tenure, Tretton was also responsible for achieving several industry milestones, including surpassing 50 million units sold of PlayStation 2 in North America, and aggressively growing the PlayStation business in Canada and Latin America.
"Working at SCEA for the past 19 years has been the most rewarding experience of my career," said Tretton. "Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I'm very excited about starting the next chapter of my career. I want to thank the employees, partners and customers for their tireless commitment to the PlayStation brand and, of course, to our fans who have pushed us to new heights of innovation and entertainment over the past two decades. I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation."
A 15-year PlayStation veteran, Layden was one of the founding members of SNEI in 2010, joining the company directly from Sony Computer Entertainment, where he most recently held the position of President, Sony Computer Entertainment Japan. His career at Sony Computer Entertainment also included eight years at SCE Worldwide Studios in London where he directed international software development.
"It's an honor and privilege to join Sony Computer Entertainment America and be a part of the team that is leading the next generation of gaming and entertainment," said Layden. "SCEA is committed to delivering breakthrough gaming experiences that inspire fans and exceed their wildest expectations. As PS4™ shows us every day, there has never been a better time to be part of the PlayStation community and I look forward to working with our retail, development, publishing and network partners to further demonstrate why PlayStation is the best place to play."
"I've worked with Jack for nearly two decades and I want to personally thank him for his leadership and the considerable contributions he's made to the SCEA business and PlayStation brand over the years. I wish him nothing but the best in his future endeavors," said Andrew House, President and Group CEO, Sony Computer Entertainment. "I also want to welcome Shawn to the Sony Computer Entertainment America team. I have the utmost confidence in Shawn's leadership capabilities, and his deep knowledge of the gaming industry and commitment to gamers, will help keep PlayStation at the forefront of entertainment and innovative gameplay."
| Screen Gems to Distribute The Last of Us Movie|
Screen Gems will distribute the live action film The Last of Us based on the critically-acclaimed PlayStation 3 exclusive video game, developed by Naughty Dog. Neil Druckmann, the Creative Director for the game, will also write the script for the film. On behalf of Naughty Dog, the project will be produced by Co-Presidents’ Evan Wells and Christophe Balestra, as well as Creative Director Neil Druckmann and Game Director Bruce Straley, along with Sam Raimi via their Ghost House Pictures banner.
Clint Culpepper, Screen Gems’ President, stated, “Screen Gems’ Brian Dukes and Eric Ling brought this game to my attention insisting we go after it. When I saw the quality of the storytelling, I knew the audience for this project was far greater than just the gaming community and that Neil Druckmann must write the screenplay. I am thrilled that SCEA’s Riley Russell was able to get me in front of Neil and Evan Wells to plead my case. And Sam and his team at Ghost House round out the perfect team to help realize Neil’s vision.”
“Our partnership with Sam Raimi, Ghost House Pictures, and Screen Gems to develop a film based on The Last of Us universe is a perfect fit,” said Evan Wells, Naughty Dog’s Co-President. “Since our game released last June, we’ve talked with many companies about making a film, but we couldn’t have found better partners who share our creative vision and high standards. We look forward to collaborating with Sam, his team, and Screen Gems, to make a movie that will thrill fans of The Last of Us and general audiences worldwide.”
The rich and visceral story of The Last of Us, which was released in June of 2013, follows hardened survivor, Joel, and Ellie, a young and capable girl, on their journey through a radically transformed world. Set twenty years after an infectious pandemic spread by the cordyceps virus ravaged the course of humanity, these two people, who were brought together by chance, must make life-altering decisions in order to survive. The Last of Us explores themes of survival, loyalty, love, and redemption in an emotionally charged expedition across a post-epidemic United States.
|Activision and Infinity Ward Set to Release the Kraken With Devastation - The Second Epic DLC Pack for Call of Duty: Ghosts, Launching First Exclusively on Xbox Live April 3rd|
Gamers clamoring for all-new Call of Duty: Ghosts content can set their calendars for Devastation, the second of four massive DLC Packs, set to launch on April 3rd. Available first, exclusively on Xbox Live for both Xbox One and Xbox 360, Devastation delivers a new assortment of content to Call of Duty's definitive online multiplayer experience. The DLC Pack features four new small to medium-sized multiplayer maps, including a mountaintop Mayan temple, a mangled container ship, a giant excavation digger in South America, and a fully reimagined version of Infinity Ward's fan-favorite map "Dome" from Call of Duty: Modern Warfare 3 - each with their own unique Field Order. There's also the all-new "Ripper" tactical 2-in-1 weapon, and "Episode 2: Mayday" - the gripping second chapter in Extinction's four-part episodic narrative which includes multiple mod-able versions of the Venom-X weapon, and closes with a battle against a monstrous, 100-foot tall Cryptid alien boss, aptly named the Kraken.
Additionally, as a special offer available starting today for players on Xbox Live, Call of Duty: Ghosts DLC Season Pass owners get instant access to Devastation's all-new "Ripper" weapon, which features the unique ability to quickly convert from Sub Machine-Gun (SMG) to Assault Rifle and back again in the midst of battle, and can be used in all Call of Duty: Ghosts multiplayer maps.
Devastation is available a la carte for a suggested retail price of $14.99, or as part of the Call of Duty: Ghosts DLC Season Pass, which gives fans access to four epic Call of Duty: Ghosts DLC Packs planned to release throughout 2014 at the discounted suggested retail price of $49.99. Call of Duty: Ghosts DLC Season Pass holders also get instant access to the Team Leader Digital Pack, which comes with a unique multiplayer character head, weapon camo, reticle, patch, player card and background.
And for the first time in Call of Duty history, a free Call of Duty: Ghosts multiplayer demo will be available for gamers to experience over the weekend, starting tomorrow, Friday, March 7, 2014 and running through Monday, March 10, 2014. Gamers will be able to jump on Xbox Live and try out Ghosts multiplayer, including three multiplayer maps - Strikezone, Warhawk, and Prison Break; three multiplayer modes - Team Deathmatch, Domination and Search & Rescue; and the original Extinction game mode - Point of Contact, all at no cost. Simply sign-in, download the Call of Duty: Ghosts multiplayer demo, and get right into a match against friends, family and anyone else enjoying the free demo this weekend.
"The Devastation DLC Pack continues the fast-paced, fun and imaginative gameplay that Infinity Ward and Neversoft began with Onslaught," said Daniel Suarez, Vice President of Production, Activision Publishing, Inc. "Ghosts' DLC is much more than just new multiplayer maps. The teams have added new weapons; the next intense continuation in Extinction's four-part, episodic narrative; and another epic, action film character soon to be revealed. Devastation, like Onslaught before it, is a ton of fun, and we can't wait for the community to experience it all."
Devastation delivers four distinctive new maps with the fast-paced gameplay Call of Duty fans love, each with their own surprises. The first map, "Ruins," is located on a Mexican peninsula and set amidst the remnants of a mountaintop Mayan temple, with multiple levels providing verticality for longer-range weapons, and underground pathways perfect for close-quarters encounters. Savvy players that find and complete the unique Field Order will be able to trigger the map's volcano to erupt, and enjoy watching enemy players attempt to take cover as fiery debris fall from the sky.
The map "Collision," is a mangle of debris scattered atop a container ship pinned underneath a crippled bridge in New York. This small map is ideal for run-and-gun tactics. Players that dominate "Collision" and complete the map's specific Field Order will be able take control of a heavily armed aircraft and rain down destruction from above.
"Behemoth" takes the battle aboard a massive excavation platform in South America. Long sight lines open this map up to longer-range weapons, while the compact interiors of the control rooms are ideal for SMG's and Shotguns. Completing "Behemoth's" Field Order will allow players to control an attack helicopter armed with a deadly, armor-piercing Rail Gun as it circles the excavator searching for enemy combatants.
Devastation's fourth map, "Unearthed," drops players into a reimagined version of "Dome," the fan-favorite multiplayer map from Call of Duty: Modern Warfare 3. With a new look and all-new secrets, "Unearthed" is a compact map for all player types, who must navigate an alien artifact dig site in order to unlock the map's Field Order and unleash the power of the Cryptids, as well as locate the map's secret alien weapon.
Call of Duty: Ghosts Devastation also arms players with the "Ripper" - a new, tactical 2-in-1 SMG/Assault Rifle that can be used in all of Ghosts' multiplayer maps. The "Ripper" is a highly unique weapon because of its ability to quickly switch back and forth from SMG to Assault Rifle on the fly. A deadly addition to Ghosts' arsenal, the "Ripper" is the ideal companion across a variety of map types and tactics, providing players unprecedented flexibility with medium to short-range capability as an SMG, and medium to long-range as an Assault Rifle.
"Extinction: Episode 2 – Mayday" highlights the Call of Duty: Ghosts Devastation DLC Pack. Following the dramatic events that took place deep within the Alaskan wilderness at the Nightfall Program research facility, the Quick Reaction Force team now heads onboard a mysterious Chinese research vessel drifting abandoned in the Tasman Sea in the South Pacific Ocean. Players will uncover a much deeper conspiracy as they pursue Captain Archer and discover what has become of Doctor Cross. Armed with multiple mod-able versions of the Venom-X weapon powered with Cryptid technology, players will come up against yet another new alien species referred to as the "Seeder," as well as go head-to-head with a massive, 100-foot tall Cryptid enemy from the depths of the ocean...the "Kraken."