|World Premiere of First Hitman Playthrough Today|
Today, Io-Interactive and Square Enix released the first playthrough from the coming Hitman. The video focuses on the core Hitman experience – creative stealth gameplay, disguises, hiding in plain sight and the choice and freedom of approach that is the hallmark of the series. Featuring the Parisian “Showstopper” mission, the playthrough aims to give fans insight into the mechanics of Hitman while not spoiling the game.
For more information on Hitman please visit:
Official site: hitman.com
Official Facebook Page: facebook.com/hitman
Follow Hitman on Twitter: twitter.com/hitman
|Announcement About Old Gen Editions of MKX|
After months of development, Warner Bros. Interactive Entertainment has come to the regrettable conclusion that we cannot release Mortal Kombat X for PlayStation 3 and Xbox 360. Please know our teams worked diligently to meet the quality standards set by the current-gen versions of the game. We were not able to get the PS3 and Xbox 360 versions to the quality expected of a Mortal Kombat game and are very sorry for not being able to deliver the products as originally planned.
If you pre-ordered Mortal Kombat X for PS3 or Xbox 360, please go to the retail location where you pre-ordered the game and you will receive a full refund.
|Minecraft: Story Mode Features Selectable Player Character|
This weekend, fans at PAX Prime in Seattle are getting their hands on the very first playable beta of Minecraft: Story Mode... and we wanted to make sure we had something exciting to share with you too!
Today we can announce that Minecraft: Story Mode will be the first Telltale game series to feature a player character where YOU choose their appearance. Players will be able to select from several different options for both male and female versions of our hero Jesse.
The season will feature Patton Oswalt as male Jesse, Catherine Taber as female Jesse, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. Look for further casting details to come!
Check out these new screenshots from the season premiere, where you'll get a sneak peek at several different versions of Jesse. We can't wait to share the first episode of the season with you - look out for it premiering soon this fall on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, Wii U, PC/Mac, iOS and Android-based devices!
Minecraft: Story Mode - A Telltale Games Series will be published digitally by Telltale Games in partnership with Mojang.
|XCOM 2 Now Coming to PC Worldwide on February 5, 2016|
Hello XCOM fans,
We want to give you an update on the release date for XCOM 2. We’ve set a high bar for the sequel and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown. We just need a little more time to make it the best possible game.
With XCOM 2, we want to have more depth, more replayability, and more investment in your soldiers and this extension will give us the time we need to deliver on our promise to you.
We appreciate your patience and continued support as we move towards February. Good luck, Commander!
- The XCOM 2 Dev Team
|Lionsgate Partners With Take-Two Interactive Software, Gearbox Software and Producers Avi and Ari Arad on Film Adaptation of Blockbuster Video Game Borderlands|
Lionsgate, a premier next generation global content leader, is teaming with the publisher and creators of Borderlands, and renowned producers Avi and Ari Arad to adapt Gearbox Software's critically-acclaimed blockbuster video game Borderlands into a tent-pole feature film, the parties announced today. Borderlands is an action role-playing first-person shooter video game created and developed by Gearbox Software and published by 2K, a wholly owned label of Take-Two Interactive Software.
The award-winning Borderlands franchise has been lauded by critics and over the years has built a passionate global fan base, shipping more than 26 million copies around the world since its launch in 2009, including 8 million copies shipped during Take Two's fiscal year 2015 alone. Set in the frontier of a sci-fi universe, Borderlands is best known for Gearbox's blending of irreverent humor and characters, with a unique comic-book art style, and co-operative four-player genre-bending, loot-grabbing gameplay. It's a franchise that in the last six years has ushered in a new and popular category of first-person shooters.
The Borderlands film creative team will be led by producers Avi and Ari Arad, who are responsible for some of the most successful motion picture and television franchises in history, including Iron Man, Spider Man, The Amazing Spider Man, X-Men, Ghost Rider and Blade.
"We believe that we've brought together the right partners, the ideal creative team and the perfect property to launch a new motion picture tent-pole for a global audience," said Lionsgate Motion Picture Group Co-Chairs Rob Friedman and Patrick Wachsberger. "Part of our strategy in entering the game space under Peter Levin has been to source new brands with built-in audiences that will translate into great films and television shows. The Borderlands games don't pull any punches, and we'll make the movie with the same in-your-face attitude that has made the series a blockbuster mega-franchise."
"Our Borderlands franchise continues to grow in popularity, and we've assembled a team with the strengths needed to introduce this amazing cross-platform property to a whole new global audience," said Take-Two Interactive Chairman and Chief Executive Officer Strauss Zelnick. "Lionsgate has emerged as a major creative force in the global marketplace with an incredible portfolio of brands; our partners at Gearbox have pioneered and cultivated an iconic property; and Avi and Ari Arad are two of the most successful producers of action franchises. This alliance is ideally positioned to create a bold, provocative, no-holds-barred motion picture phenomenon that will delight Borderlands' current legions of fans and captivate moviegoers around the world."
"We're thrilled to extend our partnership with Jon Feltheimer, Michael Burns, Rob, Patrick and the amazing team at Lionsgate and join forces with Take-Two and Gearbox on this incredible property," said Avi and Ari Arad. "Borderlands has a unique story-driven narrative energy and rich multidimensional characters that position it to become a singular motion picture event."
"Creating, developing and continuing to build the Borderlands franchise at Gearbox Software has been an incredible ride where the most powerful fuel to our engine has been the astonishing outpouring of love and devotion from the fans," said Randy Pitchford, President and Co-Founder of Gearbox Software. "It is the passion of the fans driving the growing success of Borderlands that brought what I believe to be the best team of film producers, marketing and distribution experts in the world together to deliver the exciting story and unique characters of Borderlands to the big screen."
The deal was orchestrated by a Lionsgate team led by President of Interactive Ventures & Games Peter Levin, Summit Entertainment President of Production Geoff Shaevitz and Lionsgate Motion Picture Group President of Business & Legal Affairs Patricia Laucella.
Full Nindies@Night trailer playlist on YouTube
| Shovel Knight Gets His Own amiibo! First Indie Game with amiibo Compatibility |
During a presentation at Nintendo’s Nindies@Night event at EMP Museum in Seattle, Nintendo made several announcements about the future of independent games on the Wii U and Nintendo 3DS systems. These announcements included the reveal of a Shovel Knight amiibo figure from Yacht Club Games that unlocks exclusive features for the hit game on Wii U and Nintendo 3DS, making it the first indie game to support amiibo technology. Other reveals at the event include the upcoming launch of Kerbal Space Program for Wii U early next year with exclusive features and functionality, first-look Wii U debuts for Hive Jump and FAST Racing Neo multiplayer game play, along with exciting details concerning each of these anticipated Nindies.
“Not only do we have a robust slate of indie games launching in the Nintendo eShop, but these games also contain features that can only be found on Wii U and Nintendo 3DS,” said Damon Baker, Nintendo of America’s Senior Marketing Manager of Publisher and Developer Relations. “Creating an amiibo that’s compatible with all current and future Shovel Knight games shows that our strong relationship with independent developers is constantly evolving.”
“It’s been a great honor to work directly with Nintendo, creating a Shovel Knight amiibo that sits beside their most beloved characters,” said Yacht Club Games. “We are elated to expand the world of Shovel Knight, and to keep developing unique game-play experiences on Nintendo’s platforms.”
For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight amiibo and take on Shovel Knight’s quest cooperatively with a friend. On Nintendo 3DS and Wii U, the amiibo can be used to level up and customize Shovel Knight with new visual enhancements, relics and abilities. These abilities can then be used in new, exclusive amiibo challenge levels. To top it off, the amiibo figure will be supported in future Shovel Knight games.
Yacht Club Games also revealed that the free DLC for Shovel Knight that lets players play as fan-favorite enemy Plague Knight will launch in September. Shovel Knight can be purchased in the Nintendo eShop on Wii U and Nintendo 3DS for $14.99. Packaged retail versions of the game for both Wii U and Nintendo 3DS will also be available in North America this October.
Graphite Lab and Black Lantern Studios showcased the first playable version of Wii U-exclusive Hive Jump, demonstrating exclusive features for the platform. Hive Jump is a fast-paced multiplayer action platformer for up to four players. Players engage in run ’n’ gun combat with swarms of aliens, all the while avoiding traps and collecting resources. The developers discussed how the Wii U Game Pad would be used in the game, as well as plans for amiibo support, which will be included when it launches in the Nintendo eShop on Wii U in early 2016.
To talk about FAST Racing Neo, Shin’en Multimedia joined the presentation to discuss multiplayer game play. FAST Racing Neo earns the title “Fast” by throwing players into a futuristic racer with hyper-fast anti-gravity vehicles. Up to four players can race against each other in split-screen local multiplayer, with up to eight racers able to participate in online multiplayer. (Additional controllers are required for local multiplayer.) FAST Racing Neo will launch exclusively in the Nintendo eShop on Wii U before the end of the year.
Squad’s Kerbal Space Program, with the help of Flying Tiger, was announced for Wii U and will launch early next year. A physics-based space flight simulator, Kerbal Space Program allows players to manage their own space program by building and flying spacecraft. In the Wii U version of the game, players can control their ship from inside the cockpit using the Wii U GamePad controller, as well as create flight plans with the touch screen and steer with motion controls. The critically acclaimed Kerbal Space Program will launch in the Nintendo eShop on Wii U.
Nintendo also announced the latest content refresh to the Indie Game Revolution exhibition hosted by EMP. Visitors to the Seattle museum are now able to experience new award-winning Wii U games, including upcoming and recently released content like Typoman (Headup Games / Brainseed), Year Walk (Simogo / Dakko Dakko) and The Binding of Isaac: Rebirth (Nicalis, Inc).
In all, 19 games were available to play at the Nindies@Night event at EMP Museum, showcasing a variety of content for all attendees. All these upcoming games and updates coupled with recent efforts like Nindies@Home further reinforce the growing support Nintendo has shown for independent developers. With numerous other indie games launching on Wii U and Nintendo 3DS in the near future, fans will always find a wide variety of Nindies to play on Nintendo systems.
For more information about this and other features, visit nintendo.com/wiiu or nintendo.com/3ds.
|Get a First Glimpse of the Battle of Jakku in Star Wars Battlefront|
As debris from battles above shower the desert ground, the feeling of chaos is intensifying. A Star Destroyer has just crash-landed and some of its engines are still smoking. The battle has just begun…
We are proud to give you a first visual glimpse of The Battle of Jakku, coming to Star Wars Battlefront on December 1st, 2015, for all who pre-order, and a week later for all other game holders. The Battle of Jakku was the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet.
Learn how to be among the first players to experience the Battle of Jakku
Taking place in the aftermath of the Rebel victory in the Battle of Endor, players will experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars: The Force Awakens.
In the artwork above, a Star Destroyer has crash landed, and from the belly of this battle-scared metal giant, a myriad of Imperial ground troops have evacuated and engaged with Rebel troops, also strangers to this desert planet.
This intensity of battle was one of the aspects that DICE Concept Artist Anton Grandert wanted to convey when creating the Jakku artwork. The size difference between the visual elements was another:
“There’s a David and Goliath theme to this,” says Grandert. “The epic, huge super structures of the Star Destroyers contrast against the tiny but brave Rebel soldiers fighting the Imperial forces.”
And true to the core gameplay of Star Wars Battlefront, the artwork features many different aspects of Star Wars battle fantasies - on land and in the sky.
“We wanted to portray a battle completely surrounding you, in every direction. Debris is falling from the sky, telling the story of battles above. On the surface of the planet you can see ground troops as well as X-wings, all taking part of the fight,” Grandert says.
Together with Jakku, other iconic Star Wars locations like Hoth, Tatooine, Endor, and the previously unexplored planet Sullust will all be part of Star Wars Battlefront.
Download HQ Trailer .MP4 | 245 MB
| This War of Mine: The Little Ones – Groundbreaking Survival Game Debuts January 29 on Consoles with All New Content |
Critically acclaimed and globally lauded title This War of Mine will arrive on consoles next year, as developer 11 bit studios and publisher Deep Silver announced today that This War of Mine: The Little Ones will arrive on January 29 on PlayStation 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. Featuring every piece of content from the celebrated PC version, This War of Mine: The Little Ones is set to challenge and inspire gamers with new missions, new campaigns and new characters.
New content coming to consoles in This War of Mine: The Little Ones explores the hardships of wartime survival as seen from an entirely new perspective – that of a child. Based on This War of Mine, The Little Ones focuses on the reality of enduring war and the idea that even in war, kids are still kids – they laugh, cry, play with toys and see the world differently. In addition to thinking about survival, you’ll have to bring back the kid in yourself to understand how to protect the little ones. How far will you go to make it through another day?
Protect and take care of The Little Ones as they continue to live in the war torn landscape as only children can. Teach, educate and form emotional bonds as you fight to survive in this harsh world and prevail through this unique narrative.
Michal Drozdowski, creative director at 11bit studios said, “We had this idea from the very beginning and when Deep Silver provided an opportunity to make a console version, we decided to expand our project and bring our ideas to life. We’re excited to showcase this at this year’s PAX Prime.”
Learn more info at thiswarofmine.com.
About 11bit Studios
11 bit studios, based in Warsaw, Poland, is a multiplatform game development studio selling games worldwide. Our titles have received multiple prestigeous awards throughout the years including: Apple Design Award, Best of PAX and IGN Editor’s Choice. We are known for series of Anomaly strategy games and now This War of Mine is our flagship project.
|Forza Motorsport 6 has Gone Gold|
The latest mile marker on the road to Forza Motorsport 6’s launch has arrived: We’ve gone gold! In two weeks, Forza Motorsport 6 will be available to play via early access for owners of the Ultimate Edition. Five days later, Forza 6 will be unleashed to everyone! Before the full game launches, however, fans will have the chance to experience the thrills of Forza Motorsport 6 in the official free demo for the game, which launches on September 1.
The Forza Motorsport 6 demo will let players experience the most beautiful and comprehensive racing game of this generation, named “Best Racing Game” and “Best Simulation Game” of gamescom 2015. The demo features a selection of the 450+ Forzavista cars available in the full version, all with working cockpits and full damage. You’ll experience highlights from the game’s 26 world-famous locales, including wet weather and night racing, all at a stunning 1080p resolution and 60 frames per second.
Everyone who plays the Forza Motorsport 6 demo will automatically get the new Ford GT delivered to their garage in Forza Motorsport 6 for no additional cost. In addition, the demo will include additional features that allow fans to get even deeper into the Forza Motorsport 6 experience. Look for more details on that when the demo launches on September 1!
More details at the Forza Blog